June 2025 Newsletter, Volume 201

Jul. 5th, 2025 05:46 pm
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Posted by Elintiriel

I. SPOTLIGHT ON FICTIONALLEY IMPORT

Open Doors has nearly finished importing FictionAlley, a Harry Potter archive. With approximately 29,000 works imported so far, it is Open Doors’ largest import yet. You can check out all imported works at the FictionAlley collection. Unclaimed works are currently locked to logged-in AO3 users only, but per Open Doors’ agreement with the FictionAlley archivist, they will be unlocked 30 days after the import is fully completed.

All FictionAlley creators should have received one or more emails with links to claim, orphan, delete their works, or prevent the import of any additional works of theirs in the future. If you were a creator and did not receive this email, please contact Open Doors for assistance. You can also contact Open Doors if you would like to prevent future imports of your Harry Potter works specifically.

Open Doors has two other Harry Potter archives currently in their queue: HarryPotterFanFiction.com and MuggleNet Fan Fiction. If your email address has changed since you were a member of either archive, or you would like Open Doors not to import your works, please contact Open Doors. Please refer to the import announcements for a full list of how Open Doors can assist you with either import.

II. ARCHIVE OF OUR OWN

Accessibility, Design & Technology (AD&T) coordinated with Board and Volunteers & Recruiting to formally decommission the Quality Assurance & Testing (QA&T) subcommittee—thank you to everyone who has served on QA&T over the years. Quality assurance and testing of AO3’s code will continue under the oversight of AD&T’s new QA Supervisor role. AD&T’s latest releases have focused on various bug fixes, code clean-up, and monitoring improvements: check out the release notes. Also, Systems has installed some new Elasticsearch servers and repurposed the old ones as application servers! \o/

Open Doors announced the import of Absolution – The Inugrrrl Memorial, an InuYasha fanfiction memorial archive.

In May, Support received 3,177 tickets, while Policy & Abuse (PAC) received 3,763 tickets—a nearly 40% increase which is likely due to PAC’s recent TOS spotlight series. PAC worked with Legal and Communications’ News Post Moderation subcommittee to review over 1,700 comments across seven posts, with more than 400 comments receiving a reply. PAC will also be recruiting soon, so look out for the upcoming recruitment post!

In June, Tag Wrangling neared completion of phase two of three of their committee-wide guideline discussions on fandom metatags. They also launched a new procedure which streamlines creation of new “No Fandom” canonical tags, which are canonical tags not specific to any particular fandom. The committee plans to post announcements periodically detailing new tags, including one in a few weeks.

In May, Tag Wrangling handled over 610,000 tags, or over 1,200 tags per wrangling volunteer.

III. ELSEWHERE AT THE OTW

Fanlore’s Annual Bingo was a huge success! \o/ 25 participants completed at least one bingo, and 16 got a total blackout. Thanks to everyone who took part!

In July, Fanlore is running a themed month—Fandom in Color—which celebrates characters of color, the contributions of fans of color, and more! Check out their social media (Bluesky and Tumblr) for page spotlights throughout the month.

Communications is now overseeing the OTW’s Convention Outreach division, which was previously run by Development & Membership. If you have inquiries regarding OTW’s convention presence, Communications can be reached through their contact form on the OTW website.

TWC is finalizing their upcoming general issue of Transformative Works and Cultures, volume 46, which will be published on September 15. They are still accepting submissions for their Latin American Fandoms special issue until January 1, 2026.

IV. THE 2025 ELECTION AND GOVERNANCE

Elections announced the 2025 Election candidates; this year’s election is contested, with three candidates running for two open seats in this year’s election. Their platforms are available on the Elections website. Communications has been coordinating public posts, while Translation is working on translating candidates’ platforms.

2025’s OTW Board Election will take place on August 15-18. OTW Members who plan to nominate a proxy should contact Elections by August 6. Specific dates for Q&A and Candidate Chats will be made available on the 2025 Election Timeline page.

Development & Membership has been checking membership for Board candidates and donors who want to vote in this year’s election, while Finance has begun preparing for the 2024 audit.

Board uploaded minutes from the April 2025 Board public meeting to the OTW website. They also approved two new Finance Bookkeepers, held check-in meetings with Legal and the Paid Staff Transition Lead, and continued to work with the Organizational Culture Roadmap Workgroup. The Board Assistants Team’s work also continues on several projects, including the Procurement Policy and Board Discord Server Guidelines revamp.

V. OUR VOLUNTEERS

Volunteers & Recruiting conducted recruitment for two committees—Tag Wrangling and Support—and two subcommittees—News Post Moderation and Internal Complaint and Conflict Resolution—this month.

From May 19 to June 22, Volunteers & Recruiting received 147 new requests and completed 139, leaving them with 53 open requests (including induction and removal tasks listed below).

As of June 22, 2025, the OTW has 944 volunteers. \o/

New Committee Chairs/Leads: 2 Organizational Culture Roadmap Workgroup Heads
New AD&T Volunteers: 1 QA Supervisor
New Communications Volunteers: 2 Convention Specialists and 3 TikTok Moderators
New Communications News Post Moderation Volunteers: Mossie, Vihi, and 1 other News Post Moderator
New Fanlore Volunteers: 90PercentHuman, Hobgirl, Sparrow, and 1 other Policy & Admin Volunteer
New Finance Volunteers: Scott and 1 other Bookkeeper
New Open Doors Volunteers: Bette, devinwolfi, Kelpie, korry, November_Clouds, Pat Zarzecka, scattered_coreopsis, Starlings and 6 other Import Assistants
New Organizational Culture Roadmap Workgroup Volunteers: 1 Goal Supervisor; megidola and 1 other Volunteer
New Support Volunteers: 2 Chair Assistants
New Translation Volunteers: 1 Volunteer Manager; Adri Jaimes, Lia404, ttom1323, and 5 other Translators
New User Response Translation Volunteers: Felipe and friki (Translators)

Departing Committee Chairs/Leads: Nary (Support) and 2 QA&T Leads
Departing AD&T QA&T Volunteers: runt and 1 other QA&T Testing Volunteer
Departing AO3 Documentation Volunteers: Leja, Evolcahra, and 1 other Editor
Departing Communications Volunteers: 1 TikTok Lead
Departing Development & Membership Volunteers: 1 Convention Specialist
Departing Fanlore Volunteers: 1 Policy & Admin Volunteer
Departing Open Doors Volunteers: 2 Import Assistants and 1 Technical Volunteer
Departing Policy & Abuse Volunteers: 1 Volunteer
Departing Support Volunteers: Sandra 002 (Volunteer)
Departing Tag Wrangling Volunteers: ladydragona (Supervisor); Daniailís, MFY11EP, Barbara Thomas, and 3 other Volunteers
Departing Translation Volunteers: 1 Volunteer Manager; Mirjam, DaisyJane, DanielUL, and 6 other Translators
Departing Volunteers & Recruiting Volunteers: 1 Volunteer

For more information about our committees and their regular activities, you can refer to the committee pages on our website.

rydra_wong: Lee Miller photo showing two women wearing metal fire masks in England during WWII. (Default)
[personal profile] rydra_wong
A whole world of games not playable on Mac has opened up to me, and it's Steam summer sale time!

Please rec me your favourite games, bearing in mind that I have very limited reflexes/co-ordination.

(I'm not completely ruling out games involving them, but the threshold for entry has to be very very low. I am currently enjoying Refunct because it allows me to try some simple platforming in a very chill and pleasant environment with no time pressure and no penalties for taking several hundred tries to get a jump.)
[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

I am not sure anyone was shocked this week when a multi-billion-dollar company carved its way through the videogaming arm of its workforce, laying off thousands of people who, until that point, had been diligently coding the games it had approved.

Minutes later came the mealy-mouthed soundbites about restructuring, innovating, and an exciting future for all. All released to the background of thousands of resumes being hurriedly and worriedly emailed to the recruiters of the three jobs that are available.

“We continue to implement organizational changes necessary to best position the company and teams for success in a dynamic marketplace.”

10,000 jobs cut in 2023, another 9,000 now. How’s that positioning going Microsoft?

Xbox head honcho Phil Spencer was also at it, “I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously.”

The desks were emptying at studios such as Rare, King, and Bethesda, among many others, as he spoke.

The elephAInt in the room

Executive Producer at Xbox Game Studios, Matt Turnbull, will be wishing he hadn’t posted his advice on LinkedIn to those booted out to load up ChatGPT and get it to help you with the recruitment process. He’s now removed it, and I feel a bit sorry for him as he was trying to be helpful. And LinkedIn is a dumpster fire at the best of times, but still, if you still have your job when colleagues are losing theirs, my advice would be to keep your head down.

It’s not clear if or indeed any of the job cuts are as a direct result of Microsoft’s love-in with Artificial Intelligence. It would be silly to presume there is no connection, and this is the way the world is headed wither way. But we don’t have to like it

The thing is, and I have said this vociferously before when industry layoffs occur, that all that ever happens is that you get a few media outlets – many themselves often under constant fear of staff cuts, highlighting the problem, and then some bleating on Reddit from players who were looking forward to a particular game coming out that has now been canned, and that’s it. Rinse and repeat.

Seemingly ad infinitum.

Nothing new

I interviewed a long-standing CEO of a prominent publisher not long back – an interview you will be able to read in full on The Escapist in the near future and he told me he thought the games industry had always been a mess. And he has been in the game for decades.

He also said that perhaps it is time to start looking at things the way the movie industry does. There, you don’t so much work for a company but on a project. When the project is complete – ie, the movie gets released, that’s it. Job done, and you move on to the next one. If a movie gets canned, same thing.

It’s just a different perception and maybe the way things are already going, even if it’s not being outwardly stated.

Do most people care that the gaming industry is so dysfunctional?

Nobody objects for more than a few hours. Nobody is held to task. Corporations gonna corporation, and we just accept it. There’s no, “well, you sacked all those Perfect Dark devs, so we will hit you in the pocket by letting you stick your next Call of Duty where the sun don’t shine”.

Speaking of Perfect Dark, that’s another area where we should be outraged. I, like you, saw the gameplay trailer only a few months back and thought, yeah, that looks pretty cool. Now the game is canned for being in “poor shape,” and we are thinking, ‘but hang on, it looked alright to me.”

The cancelled Perfect Dark

Now we find out that “demo” was somewhere between a fake and a load of sections frantically duct-taped together to hold it in one piece for the one minute the trailer lasted before presumably bursting into flames the second recording stopped.

Just stop lying to your audience.

Or at least if you continue to lie to us, and we find out, then there will be consequences for your profit and loss sheet. Which, let’s face it, is all they really care about. If it’s a “vertical slice”, tell us it is. But the push to see all the latest trailers at the same old games festivals means that companies feel the need to do this stuff.

Should we be bothered?

In the main, the games industry is not a cosy cottage industry. It is a behemoth full of corporations and money guys trying to extract the most cash from you. Some of you may be young enough not to remember it being any different, but it was. And it was better for it. But that version of the games industry couldn’t exist today. It is naive to think it could.

The cottage industry aspect survives in the form of (some) indie studios, but the world of the triple A (or even the AA or, just the bloody A) can be found north of Disaster Town. And then these companies have the gall to tell us we don’t own the games, only rent them. What happens? We complain for a few hours, then pre-order the next one so we can play it 48 hours early.

Maybe it really is all our fault in the first place.

Play It Again, Donkey!

Jul. 4th, 2025 01:00 pm
[syndicated profile] cakewrecks_feed

Posted by Jen

Today's Wreck is so unrecognizable I figured I better give you as many clues as possible before showing it to you.

Clue #1: He's big, green, and lives in a swamp.

Clue #2: He's a cartoon ogre.

Clue #3: His name is Shrek.

Clue #4: He looks like this:

 

Ok, have you guessed who it is yet?

'Cuz here comes the Wreck!

(Choo choo!)

AAAAAUUUGGGHHH!!!


Ahem.

Ok, so it's shiny, toothy, and has a homicidal glint in its dead, dead eyes.

On the other hand, now we know what would happen if the Incredible Hulk and Sloth from the Goonies ever had a love child. Right, Michelle Y.?

*****

P.S. What do you get when you combine a twenty year old movie with a ten year old saying?
Pure punny gold, that's what:

Check Yourself Before You Shrek Yourself Shirt

That'll do, Donkey. That'll do.

(Also comes in purple and gray!)

******

And from my other blog, Epbot:

[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

Many of us like to dabble in the world of tabletop gaming as well as settling down with our favorite console or PC game. If that includes you, and you are a fan of the hugely popular Dragonbane TTRPG, then you are very much in luck today.

Publishers Free League have teamed up with mega miniature maker Titan Forge in a partnership that will launch a range of high-quality miniatures for the award-winning fantasy RPG.

Everything We Know About the Dragonbane Miniatures Launch

The Northern Beasts miniatures sets will primarily focus on the monsters found in the Dragonbane Core Set and Bestiary, based on the amazing art by Johan Egerkrans and David Brasgalla, along with a range of heroes to face the horrifying beasts.

Perhaps the coolest aspect of all of this is that he models will also be available for you to 3D print your own at home if you have a resin or decent-quality 3d printer with the STLs heading to MyMiniFactory soon.

If you lack the necessary equipment to manufacture your own models, then the boxed options are for you.

Each set will include an original mini-adventure by Free League featuring the monster in question, giving Gamemasters everything they need to drop the miniatures straight into a Dragonbane campaign.

You can be notified when the Kickstarter launches by signing up here to receive a nudge. No word on price yet, but these will be an essential purchase for Dragonbane players when they arrive.

[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

Whatever your views on the behemoth gacha games such as Honkai Star Rail and Genshin Impact, there are countless others, such as Solo Leveling: Arise, that are worth squillions to their developers.

If the figures are to be believed, Netmarble made over $100 million in the first three months of SLA alone. And that was the middle of last year.

A little over one year on, and Solo Leveling: Arise welcomes K-Pop royalty I-dle to the game in its latest update. The South Korean group, consisting of Soyeon, Miyeon, Minnie, Yuqi, and Shuhua, is responsible for nearly eight million Spotify streams per month, and their debut album sold 83,000 copies within 24 hours. It’s not tough to see why Netmarble wants them involved.

How to get Miyeon and Shuhua in Solo Leveling: Arise

From today, Solo Leveling players can add Miyeon and Shuhua to their roster of playable hunters simply by playing the game during the I-dle event through the special Collaboration Pass. Completing the event story mode will unlock other rewards, including additional copies of both K-Pop stars.

Other notable new stuff

Also arriving in the update is a new Story Expert mode for those looking for a bigger challenge. Players who complete all chapters in this mode can earn up to 35,000 Essence Stones as a reward. In addition, players can challenge new Encore Mission bosses, Incaro and Helder, who will appear in a single dungeon.

What is Solo Leveling: Arise

The game version is based on the super-popular webtoon that has been viewed an astonishing 14.8 billion times – yep, that’s nearly twice the population of the planet – so two views each, can you remember when yours were?

The game is free to play, and you can stick to that format if you choose, but most people will purchase in-game currency to customize their character and purchase better equipment, alongside the gacha element of pulling for new weapons and characters.

Is it for you? Well if you are fan of gacha and haven’t checked it out yet and want to get away from the big hitters in the space, you will definitely appreciate what Soloe Leveling: Arise has to offer.

[syndicated profile] cakewrecks_feed

Posted by Jen

I'm a firm believer in celebrating just about everything with cake, and from the submissions you guys send in I'm clearly not the only one.  However, there's celebrating, say, a new vasectomy or Daddy's parole, and then there's the stuff that some people might consider, well, inappropriate cake material.

 Not me, of course. No sir! Heck, I say, you wanna get pregnant? Then SAY IT WITH CAKE:


Or you're happy you DIDN'T get pregnant? Say THAT with cake.

 

Let's say your friend Cory suffered a nasty seizure recently. That warrants a cookie cake, right?

(Remember, kids: It's "i before e except after c." Except in the word "seizure.")

 

And remember that time your friend lost a finger to the lawn mower? Just in case he doesn't, let's remind him! With cake!

I like how this is less a "get well" cake, and more an "IN YOUR FACE! With love from the Lawn Mower" cake.

 

Driving while intoxicated is a serious crime, so be sure to tell your friends you won't stand for such behavior. Also with cake.

I like to imagine the candles are mini breathalyzers. 

(How cool would that invention be? Right? I'll make millions. MILLIONS, I say!)

 

The world is too success-oriented. We should be sending a better message to younger generations. A message that says, "Hey, no matter what, at least you'll get a cake out of this."

 

Dangit. Why don't I know any lady farmers to give this to? WHY?!

(PS - You misspelled "Awesome." But I'll let it slide, because melons.)

And finally, my favorite:

Hang on... we get cake for that? 

WHY DIDN'T ANYONE TELL ME?!


Thanks to Anony M., Katelyn, KG, Paul S., Paige S., April B., & Stephanie K. for the inspiration.

*****

P.S. That reminds me of my Wonder Womb DIY, but if you're not feeling crafty you can buy this!

"Ivy the Plush Uterus"

I'm told "Ivy" is a play on "In Vitro," but I still say Baron Stabby McCrampus of Bloodhaven is a more appropriate moniker.

*****

And from my other blog, Epbot:

[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

Three former top executives at Ubisoft have each received a suspended prison sentence, handed down by a court in Paris, after “enabling a culture of sexual and psychological harassment in the workplace”.

Between 2012 and 2020, the company’s office in Montreuii was rife with a toxic culture, leading to female employees enduring “pranks” such as being tied to a chair with tape, pushed into a lift and sent to a random floor, or being forced into doing handstands while wearing a skirt.

One female member of staff told the court, “He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him.”

One worker, according to The Guardian, likened the office environment to a “boy’s club above the law,” where women were left to feel like pieces of meat.

Former editorial vice-president Thomas François, 52, was found guilty of sexual harassment, psychological harassment, and attempted sexual assault. He was given a three-year suspended prison sentence and fined €30,000 (£26,000).

Former chief creative officer Serge Hascoët, 59, was found guilty of psychological harassment and complicity in sexual harassment and given an 18-month suspended sentence and a fine of €45,000.

He had earlier told the court he was unaware of any harassment, saying: “I have never wanted to harass anyone and I don’t think I have.”

Former game director Guillaume Patrux, 41, was found guilty of psychological harassment and given a 12-month suspended sentence along with a fine of €10,000. He had denied all charges after being accused of threatening to carry out an office shooting and setting a co-worker’s beard alight.

Has the gaming industry really changed?

While these convictions stem back to events pre-COVID, and maybe companies are now forced to take their responsibilities to employees much more seriously, the level of abuse and harassment still directed towards female gamers and employees, especially online, has, if anything, multiplied.

Check out any videos by popular female gamers and peruse the comments – it will take you under three seconds before you encounter the creepy, the sinister, and the misogynistic, far outweighing the positive.

It’s depressing, and it needs to stop.

[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

RoboCop: Rogue City took more than me by surprise when it came out. It was not only the RoboCop movie tie-in we always wanted, but it is easily one of the best “based on a movie character” games of all time. It felt like RoboCop and the devs really leant into the fact that RC is a clunky, slow-moving death machine, and didn’t attempt to speed everything up for all the Fortnite kiddies out there.

Sure, there were a few edges that would have been more polished with a bigger budget – NPC voice acting for one was a bit grating, but the game was a blast.

It’s also currently on sale on Steam for around $5 as well if you missed out. I highly advise a purchase there.

More good news is that RoboCop: Rogue City is to get a standalone expansion (so, a new game then really) called Unfinished Business, which brings RoboCop into a new mission – to clear out the bad guys from OCP’s new tower block of apartments. Think Full Metal Die Hard.

So the whole thing is set in the tower with you needing to ascend to complete the mission, the various floors will each throw different kinds of enemies at you, including jet-pack equipped baddies and katana-wielding cyborgs.

To mix things up, there are even levels where you take control of the iconic ED-209 (You have 20 seconds to comply) in a wave shooter level, and, for the first time ever in a RoboCop game, a chance to step into the shoes of Alex Murphy before his transformation.

I hope Unfinished Business offers enough new to get the same plaudits as the original. It’s nicely priced at under $30, but the word “expansion” suggests it may turn out to be on the shorter side. We will find out soon enough.

When is RoboCop Unfinished Business released?

RoboCop: Rogue City – Unfinished Business will be available on PlayStation®5, Xbox Series X|S and PC on July 17, in both physical (on consoles) and digital versions, priced at $29.99/€29.99/£24.99. A Mac release is also planned at a later date.

RoboCop: Rogue City is not required to play RoboCop: Rogue City – Unfinished Business.

[syndicated profile] zero_punctuation_feed

Posted by Paul McNally

The first few minutes of Mecha Break are mindblowing. I’m torn somewhere between not having a clue what’s going on as hints and tutorials are thrown at me with voiced lines that are a little too low to pick out and are drowned out by the battle and explosions happening all around, and a unique adrenelin rush at all the on-screen action.

Somehow, I get through it. Somehow, I keep managing to destroy the cannon fodder thrown in my path, and yet somehow I feel as though I am a mighty mech hammering my left mouse button with no mercy and splintering giant robots into flying shards everywhere.

In truth, perhaps the opening salvo of Mecha Break is just a mainly, almost on-rails opener that is slickly produced and wonderfully executed.

The first 25 minutes or so of Mecha Break are like living in a Gundam/Macross hybrid world being broadcast on kids’ Saturday morning TV in the 1980s, and it is absolutely glorious.

It’s near 50 gig free download on Steam belies its true purpose in life, however, and that is to, immediately after the opening is done with, ram your face into an item shop filled with ludicrously priced skins and add-ons.

The last time things felt this egregious was when Warhammer 40k Darktide launched with hardly any game but with a perfectly functioning item shop.

Now, to be fair, Darktide was not a free-to-play game, so it deserved its flak, but being presented with a £48/$65 skin and mech bundle almost immediately is a bit in your face. There are plenty of other things to buy as well, bought with in-game currency and other opportunities to dump real money into. There is no way to tell yet how many people will pay for this stuff ultimately, and the publishers may well be hoping for whales to hoover it all up, but it all just feels a little, well, grubby.

This is especially true as a lot of the purchases have a 7-day free trial, which sounds like a nice idea to try stuff out, but it’s unclear how many will actually not purchase and cancel during the free week.

The two beta tests, which I didn’t actually play, were hugely lauded for the customization options for players. Many of the complaints on the Steam reviews where Mecha Break has a predictable Mixed rating bemoan that these have been whipped out or put behind a paywall.

Yes, you can ignore all of this stuff, and there is a really fun game in there with face-paced mech-combat included, 6v6 PVP, and Arena mode where the first to eight kills wins. There’s even an extraction attempt with you versus both players and the environment.

Mecha Break is a cool game….but….

I also don’t really think you can compare this sort of cosmetic item dropping to something like DCS World, where, yes, the game is free and you have to purchase other aircraft and maps, but these you have to learn to fly and add to the gameplay. An overpriced skin is not that.

I’m going to keep Mecha Break on my hard drive for a while yet and see how things develop. There are certainly enough people playing right now on Steam to confirm to me it’s a huge amount of fun. The payer drop-off numbers over the next seven days may be interesting. Whether the devs will take any of the initial critique on board may be significant for Mecha Break’s future successes.

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